/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.skillhandlers;

import java.util.logging.Logger;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
 * @author Julian
 */
public class DeluxeKey implements ISkillHandler {
	private static Logger _log = Logger.getLogger(BeastFeed.class.getName());
	private static final SkillType[] SKILL_IDS = { SkillType.DELUXE_KEY_UNLOCK };

	public void useSkill(L2Character activeChar, L2Skill skill,
			L2Object[] targets) {
		if (!(activeChar instanceof L2PcInstance))
			return;
		L2Object[] targetList = skill.getTargetList(activeChar);
		if (targetList == null)
			return;
		_log.fine("Delux key casting succeded.");
		// This is just a dummy skill handler for the golden food and crystal
		// food skills,
		// since the AI responce onSkillUse handles the rest.
		if (activeChar instanceof L2PcInstance
				&& ((L2PcInstance) activeChar).isGM())
			((L2PcInstance) activeChar)
					.sendMessage("Deluxe key casting succeeded with DeluxeKey skill handler.");
	}

	public SkillType[] getSkillIds() {
		return SKILL_IDS;
	}
}
